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ZettRiff
Top Dog

Joined: 22 Jul 2008
Posts: 77
Location: Wine Country, California
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Posted:
Mon Nov 24, 2008 10:45 am |
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10 years after the initial release of HacX, a version 2.0 is in development. Headed by Xaser (who has re-written the script and is currently putting together a team) is heading the project.
For all the details on HacX, check out the home page.
HacX Home Page |
_________________ Who am I here? |
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Xaser
The HacX Guy

Joined: 26 Nov 2008
Posts: 12
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Posted:
Wed Nov 26, 2008 11:08 am |
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Thank you so kindly for providing some much-needed forumspace. 'Tis good to be here. ;P
I'm currently in no hurry to populate the forums just yet, so it might be a little while before things really get kicking. Soon enough, I'll start posting the design docs, scripts, and to-do lists. No worries there.
For now though, my map is coming along quite well. Funny how I just got a nifty jolt of inspiration now. ;P
There will be much more to see soon, all. Stay tuned. |
_________________ HacX 2.0 -- It lives! |
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Krypto
Lurker
Joined: 04 Sep 2009
Posts: 1
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Posted:
Fri Sep 04, 2009 12:08 pm |
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Good Day to the remaining Hacx developers which strive to accomplish that which was incomplete!
The purpose of this message is not to flatter you with my fondess for this particular TC, but rather offer suggestions through my experiences in order to enhance the quality of HACX. Alas whilst I admired the level design in the first initial levels, given that the mappers successfully produced a realistic world setting, their are a number of flaws which I believe severely cripple the overall enjoyment of HACX. However bear in mind I am aware that the product was indeed rushed to the market in order to beat the release of Quake.
1. The modifications applied to Enemies do increase the challenge by a degree, especially Androids which are a grueling foe to fight upclose. However the Mancubus is an absolute atrocity, why does the damage output of his missiles equal that of a Cyber? It creates a very cheap monster which can kill you without warning if one lose focuses. Essentially creating a very cruel and unforgiving enemy which the player resents, ultimately resulting in frustration due to the immense power of the bloated bastard. I suggest lowering his damage output to prevent instant death
2. The Cyberspace maps must be scratched and redone with a different texture set in mind. The maps themselves are an incredible eyesore as their is no coherent theme but rather a series of disjointed colours and themes exhibited, it makes absolutely no sense and creates a sense of revultion. In particular MAP05 - Cyber Circus, is the most god awful map I've come across. MAP10 - Anarchist Dream, was a challenging map however the gameplay was ruined by the inability to escape from numerous pits which the player can fall into. Again it is both cruel and unfair for such a minor mistake. Perhaps a generic Matrix green and black theme would be more suitable? Keep MAP15 as that was one of my favourites.
3. I certainly hope the last 5 maps being 16-20 are going to be reconstructed, they felt rushed considering the majority consisted of nothing but one room with a few enemies. That and it created a horrendous anti-climatic feel.
4. I'd love to see each map optimized to be completed from a 'Pistol start' which will encourage speedrunners like myself to record demos for the WAD.
5. As a final note could you make sure every map is coop compatible? Me and a friend played HACX on Skulltag in Survival Coop and we were utterly shocked to discover the engine crashing on MAP's 03 and 11 in particular. Their were also numerous locations where two players could not advance.
With this my requests come to a close, I only hope that you as developers can take on board the ideas put forward considering I have experienced first hand the exceptional entitiy that is HACX. With more care and thought I believe HACX can live up to it's name, a TC which I would have gladly payed money for and one which I'd consider one of my Top Ten Wads of all time. I'd love to see it finished one day, no matter how long it may take.
Thanks for reading. |
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